1 version, we want to give it a good test drive by a broader audience. Cheers. So, switch video driver to gl, restart Retroarch, turn on vsync, set vsync swap interval to "2", and now you should be locked at 30FPS. Set the GAME ASPECT RATIO to “Full”. RetroArch [INFO] :: [GL]: Version: 1. There are two different kind of presets, a Simple Preset, and a Full Preset. View full event information here: From the Library section, right-click on the retroarch and select Properties from the menu. The problem happens with the GL and GLcore drivers, with Vulkan it works perfect, In the PPA version it is activated without problems, when it is deactivated it closes RA. Untie special effects/particle effects from mappieces/collisions. No response. The audio output from Retroarch sounds the same as on the original console, unless the core is unable to run at full speed. 1) From the Library section, right-click on the retroarch and select Properties from the menu. We are excited for what the future holds over this! Mr. RetroArch, Settings, Drivers, Video: <try. Vulkan is the best option, though, and should provide full access to the extra features offered by RetroArch PS1 emulation. Fork 1. As seen in the picture, you can do that by finding RetroArch in your Steam Library, right clicking it. Usually the first alt-tab or windowed mode switch after launching RetroArch has no delay. The same case happens with glcore. So the problem seems to only happen running in regular/standard full. Example – I have RetroArch installed on my PC, and I was wondering what the difference is between the various drivers that come with the software. Browse all gaming. 1 version, we want to give it a good test drive by a broader audience. What platforms are supported as of v1. * OpenGL accuracy is 10 times better than Dx. ) Close the content without closing Retroarch. Set the Video driver to gl (Settings > Drivers > Video > gl). Once you have done that, navigate to your extracted folder, then RetroArch-Win64 (or your architecture), then cores. No sound using Vulkan. Beforehand, be warned that the core name changed… As you probably know, up until now, the flavour (if it’s a GLES/GL build) was appended to the Core Name, this caused the frontend to categorize them with the appendix. vpk. > d3d10 should be safe for old hardware and old Windows d3d11 should be safe for new hardware on Windows 10+ d3d12 should be safe for new hardware on Windows 10+ gl should. If you accidentally set an override that breaks things, you'll have to manually delete the [retroarch_dir]/config/ [corename]/ [corename. com] do Retroarch. i have not extensively tested any other combination as stated, though using xmb with glcore + motionblur works, so it cant be the shaders or system compatibility with glcore. I'm actually not sure if this is a shader problem or a RetroArch video driver (i. update slang shaders; [when using d3d10, d3d11, d3d12, glcore or vulkan] restart RetroArch; -- PlayStation 2 / LRPS2 open RetroArch, 'Online Updater', 'Core Downloader':. cfg note:. 7. cfg copy retroarch. cfg” file (the numbers will be random) and delete the file. dll dentro da pasta steamappscommonRetroArchcores. it happens only when used GL1 driver. Note that nothing is stopping you from writing fixed function GL code – it should theoretically run on RetroArch for PC. Sync to content Refresh Rate: On. 1 (Git 389ef31) [INFO] === Build ===== They can be loaded via Quick Menu -> Shaders -> Load Shader Preset and if you want to keep the shader between play sessions, you can save them as an "automatic" preset via Quick Menu -> Shaders -> Save -> Save Global/Core/Content Directory/Game Preset. The problem also exists whether I use the vulkan, gl, or glcore backends. The Google Play Store version has the following plus and minuses: – The Core Downloader no longer connects directly to our build infrastructure – in accordance with Google Play. RetroArchsavesPPSSPPPSPGAME OpenGL¶ PPSSPP's OpenGL renderer can be used by setting RetroArch's video driver to gl. Once the game starts, go to the Retroarch menu (F1 by default. I've tried changing video settings (namely bit depth, filtering, and the like in the quick menu) with some success, but so far I've only seen improvement in the bios splash screens, while the actual game still shows this grid-like array of empty pixels across the screen. vpk to root of your sdcard. On gl I'm getting 40~53FPS. 9. OpenGL. By default, RetroArch starts out on most platforms with the regular GL driver, which requires OpenGL2. Enjoy ps. Restart RetroArch. So I recently got a steam deck and I ended up installing retroarch to play some snes games. It seems this glitch appears if I switch on the flashlight on the main character. Hbg October 18, 2020. RetroArch 1. Log: [INFO] RetroArch 1. But the problem is i don't have this option in my update list. Here is a pastebin link of the crash logRetroArch is a frontend for emulators, game engines and media players. RetroArch: [GL]: Vendor: Intel Open Source Technology Center, Renderer: Mesa DRI Intel(R) Sandybridge Mobile . 10. So in today's special episode we compare DX11 Vs GLCore Vs Vulcan and we look at occlusion from viewer requests. (which is a pain since you cant test performance right away) pcsx2_userhack_merge_sprite = "enabled". 1. Once you have done that, you will need to find where you installed RetroArch to via Steam. A compatible Video Card is required. ago Bombini_Bombus glcore VS gl heya RetroArch players!! On Windows and/or on Linux, what driver are you using. . Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. 1. ANGLE is middleware developed by Google that serves as an OpenGL compatibility layer on systems where OpenGL support is either spotty or missing entirely. i just fixed it by disabling windows auto hdr: (windows 11) windows settings -> display -> hdr -> disable "auto hdr". Expected behavior The most notable exceptions are Flycast and and the N64 cores. Intel core i5 6600k, also dx9-10 and dx12 are crashing, except dx11, gl, glcore. It creates uneven lines. pcsx2 always ran in 32bits mode, even on a 64bits OS. RetroArch with Metal (for x86 x64 / ARM Macs) is a ‘universal’ version. With the activated Glcore driver, Flycast and Parallel does not show video. Some of your problem may be a 64- bit bug that has yet to be. EDIT: Just redownloaded metal version, so I can see if I can test cores again on it as well. Vulkan may not work for every core. We are making a new Sega Saturn libretro core available today - Kronos. /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. Until now, when launching a core with an OpenGL renderer, RetroArch would consider both “gl” and “glcore” video drivers as valid choices, meaning you could launch a core internally using OpenGL Compatibility with the “glcore” video driver, and a core internally using OpenGL Core with the “gl” video driver. 0. Can reduce crackling/cutting out. hi is it possible to launch retroarch from launchbox with different display drivers as and when needed depending on launchbox system? I dont believe it is. Come on say it. If still not fullspeed perhaps you should recompress the game using a. I could always try psnes I guess but it would have been nice to configure retroarch for everything. Go to Video Driver. For example, I found DX11 is a bit more stable and runs quite a bit better on Windows 11, vs Windows 10. – GL: Add new “gl1” OpenGL 1. 7. 7 and up. Video performance is however seriously affected. Only core that doesn't seem to work that good is PCSX2. 3. 1 / Ubuntu 20. Why cant I get glcore working? Additionally, is glcore really worth the effort with the rockpro64, or is it only really useful for beefier desktop GPUs?It sounds like you disabled the retroarch setting allowing cores to force a compatible video driver, otherwise Kronos would have switched to glcore automatically. Restart the app, and it should hopefully run smoother. One other suggestion is that you might do better with the testing PPA. RetroArch is truly in a league of its own when it comes to input responsiveness, and it keeps confounding even us here at Libretro. 8. Before we release final 4. Retroarch has to do a clean start with Vulkan being set as the video driver in that driver section. 6. V-Sync in Nvidia Drivers: On globally. Overall, I feel like each individual mode will be based. 1. Download Retroarch and Citra core, as sell as standalone Citra. D3D11: Fix overlay not showing up. Load Retroarch and go load some content (I tested with Flycat/BlastEm with the Vulkan video driver). 9. Realized the bug can be solved if I use Direct3D11 mode, which is tested in PPSSPP program itself. 00 for OpenGL ES 3. That alleviates a lot of CPU strain while still keeping most of. 1 release candidate. anyway, enable 'gl', restart RetroArch to enable use of it, and update the shaders. Come on say it. Change it to the OpenGl driver. The rest of the cores, if they do not support Vulkan, the next best driver that supports is put, such as GLCore or GL. I know master is wip and stuff is expected to get broken ) I open this issue just to let you know about this problem, please close the issue if this is expected. I'm not sure, but I think this happens since version 1. it works like a charm now. This means that inside RetroArch, you can switch to a 1440p 120Hz mode with the Resolution setting, then start the core, and without having to configure the framerate, it will then run the game at 120fps. Others claim that the optimal setting should be the lowest possible so "1". 13 (but reproduced on all version. restart RetroArch; [LRPS2/PCSX2] open RetroArch, Online Updater, Core Downloader, choose: Sony - PlayStation 2 (PCSX2) tip: retroarch video driver: glcore, d3d10 or d3d11 ; d3d11 and glcore should be the better options ; # tested forced vulkan on linux, and it doesn't work ; then, you need to create this folders: retroarch └── system. 1+) as the video driver. 499. The second one is capable of order-independent transparency with per-pixel sorting performed by the GPU. Golden Sun does not run well. I'm on a 120Hz monitor and I'm using the "VSync Swap Interval" option at "2" to reduce juddering and all. Actual behavior. If you’d like to learn more about upcoming releases, please consult our roadmap here. Recently, I installed the Citra core through RetroArch, but upon launching a ROM the program crashes. Grab it here. SDL2 will just use GL inside anyway yes, hence an API on to of an API :) when i say the driver may not be mature, i mean the SDL2 video driver in retroarch (ie, the API that translates between the libretro API and SDL2). It works, but it crashes when I try to restart a game in it and when I exit Retro Arch, I have to go into task manager and stop the RetroArch process. with glcore no issues with gl no issues RetroArch 1. 2. RetroArch is running 64-bit because no one would ever want to keep two versions of the program just for one core, and efforts toward a 32-bit core are inherently wasted moving forward. Download this on NexusMods here. 3. Here are some of the ways to fix Retroarch when it’s not working properly on Android. Up to 8 players can play locally, and you can even. Retro games and emulators on your device!This might have to do with the core, but also likely has to do with the available video drivers available (vulkan or GL or DX etc) 3) What sort of bells and whistles you want to enable on top of the game you're playing Retroarch standalone at this point has too many more bells and whistles to make this a fair comparison: Runahead, Overlays. Mine was already selected the option "gl". So in today's special episode we compare DX11 Vs GLCore Vs Vulcan and we look at occlusion from viewer requests. audio_latency: In milliseconds. However i do have some trouble getting the games to run at a playable framerate, it works fine in non retroarch emulators, Currently i have Dolphin running 60FPS in allmost all games (Not Retroarch), as an example. i've been trying to to get some 3DS games to run However it keeps crashing retroarch and quitting. I've already updated the Retroarch-Setup script too. This means that it will work on both ARM and Intel Macs. ALSA or PulseAudio are good choices for audio. A Full Preset is complete independent preset which includes all the. Also, in Flycast, Vulkan has advanced features that some (most) games require, to fix rendering glitches. RetroArch offers a Quick Menu accessed by pressing. You need to change your video driver INSIDE RETROARCH, select the GLcore (not sure if that's the correct name) or vulcan could work too. Windows desktop color display should not be affected after quitting RetroArch using gl, glcore, or vulkan. It gets opened and RetroArch Immediately crashes. 0-devel (git-776e6af879). 0+ driver, when used with a version above 3. ) GL encourages you to think in an immediate-mode style, and has a. If i boot either retroarch with X11 support (so it goes to XWayland) or maybe (didn't try it) that compile above in Xorg, ppsspp runs. Best. Fullscreen: On. Synchronizing like this is a very demanding task timing-wise and dynamic rate control helps smooth out imperfections in timing which are guaranteed to arise. While bisecting for another issue earlier, I noticed that if you load a game, open the Desktop Menu then "Close Content" (with or without closing the Desktop Menu first), RetroArch will crash almost every time on Windows. D3D11/12: Add waitable swapchains and max frame latency option. I haven't tried yet, I only used arch linux for retroarch and it works flawlessly there. zip - Combined expanded shader pack (for the GL and GLCore video drivers) Download RB_1. Select all and COPY every file here. r/RetroArch. I have tried, SNES, GBA, GBC, NES, N64, PSX and all run at 30 FPS Max. There is a few surprises in today compariso. RetroArch 1. Unfortunately, neither running update nor linking libEGL make glcore work. Pokémon Pearl’s audio was just too crackly to listen to. retroarch. a Game Boy Advance bordered handheld shader (didn't test others at time of writing). Same rom looks stunning in retroarch wirh melonds core. After this, go back to the main menu inside RetroArch, and select ‘Quit RetroArch’. I've tried with the Vulkan, glcore, and d3d11 video backends. We will therefore have to switch over manually to GL Core in order to use it. 2) Go to DLC tab and uncheck the DLCs 3) Select the Local files tab and click the Verify integrity of game files. ⇒ 256 256, 192 192, 128 128, 64 64, 32 32, 16 16, 8 8. I thought all shaders had an equivalent for cg, glsl and slang. Vulkan may not work for every core/hardware configuration. slangp". Settings are also unified so configuration is done once and for all. By default, RetroArch is located in the root of the C drive under “ RetroArch-Win64 ”. As with Open GL, there are actually two Vulkan renderers: The first one uses a traditional single render pass with per-triangle or per-mesh sorting done by the CPU. Global presets are automatically applied in any content for any core, while the Core presets. audio_latency: In milliseconds. Retroarch is not an emulator in itself, but a unified. Just that it was possible to setup one of the gl drivers to force opengles instead of opengl and vice-versa for the other driver. RetroArch open-source software Free software. Delete retroarch and start over. 7? So far, the Windows and Linux builds come with the GL Core driver. I did a bisect before opening this issue and 2f57d3c seems to be causing this. 6. Games not running. Find the “Retroarch-1234-56789. D3d11 will work well with software-rendered cores but only a few hardware-rendered. Here’s how to update graphic card drivers to fix RetroArch crashing before the game loads: Go to the “RetroArch” directory on your device and open “retroarch. However, I can definitely confirm that the 32 bit version runs at full screen with zero issue (estimated screen refresh rate is right at 60 Hz as expected). 3. Boy is RetroArch 1. AUDIO LATENCY socrates. RetroArch open-source software Free software. Even Dolphin works great. ) Go to the main menu and open up the Drivers page. The most common reason for a game not running on RetroArch is that you’re using the wrong video driver. I ran glxinfo | grep 'OpenGL' and got this output: OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel (R) Sandybridge Mobile OpenGL core profile version string: 3. Just make sure you select a driver that actually works. Now, go back, and go to Settings -> Core. I loop through all the tabs 3 times before deciding if commits are good or not. 1 crash on startup when GL driver used. Post setup guides, questions and news here!Changing behavior of “gl” and “glcore” video drivers. g. Set the Video driver to gl (Settings > Drivers > Video > gl). 0 requires that you move away from deprecated fixed function GL programming. This can happen because of video_driver settings being different in a core config override or because a core's core options are telling it to use a different renderer than is active (e. After this, go back to the main menu inside RetroArch, and select ‘Quit RetroArch’. Reply reply. 1. So. To be clear, standalone is likely the 32-bit build, since 64-bit is still considered experimental. Quote: OpenGL is basically (sadly) broken on AMD GPUs until further notice. News RetroArch 1. tied running vulkan and gl but the problem perssists. Made by Harlequin. tl;dr increased steam cloud size, added new file types for steam cloud, changes for gl and glcore video drivers. OS: lubuntu 14. “glcore” is an OpenGL. And i tried both kinds of video driver, 'glcore' and 'gl'. Vulkan is nice since it has less display lag than gl without needing hard sync. You can expect to see more libretro GL cores being ported over to Switch in the near future. to run a 32bits libretro core, you need a 32bits retroarch. New version released! Read the blog post now! Libretro Docs Core List Initializing search libretro/docs About Start For Users For Developers Contribute to the Docs. I found this thread and it worked immediately. It also plays a bit nicer with gsync; gl and glcore both have a delay before fast forward engages for some reason with gsync. it happens only when used GL1 driver. Make sure HDR is enabled in Windows in case you don’t see it pop up. so it should be using x_ctx. (This will save it for every core as default. “gl” is an OpenGL 2. Not core bugs or game bugs; This is not a forum or a help section, this is strictly developer oriented; Description. e. c and that only sets GLSL when video_driver_get_ident() isn't "glcore"@sonninnos The adaptive sync (G-Sync/Freesync) option on RetroArch is available for both GL and Vulkan. Mupen64plus will only work through the NSP file. 2. January 06, 2020. 3 (Git 84868ab) only tested in xorg, you didnt mention wayland or xorg in. As for the second way of solving the problem, ("Edit retroarch / config / pcsx2 (alpha) / pcsx2 (alpha) . RAM: 24GB. Start any core/any game. Description. This means that it will work on both ARM and Intel Macs. edited. In specific, it allows us to run OpenGL cores now on the Xbox One,. With the Drive GL works everything. Up to 8 players can play locally, and you can even. What should happen. Their location depends on the content running and the core options. Grab it here. In the ‘Emulator Name’ box, select Retroarch from the dropdown menu, then point the ‘Emulator Application Path. We also call this the Metal/GL universal build. Download RB_1. 18 Jul 2020, 19:08. #8563. A outra opção é baixar os cores via DLCs pela página da loja do Retroarch aqui no Steam, o que não é recomendado pois a maioria ali. Install that from the play store on your shield and then find a guide to get the cores you want installed. New RetroArch build (1. Perhaps there is some software hogging resources from RetroArch, depending of what is running in your machine. RetroArch: add_pad: [udev]: Pad #0 (/dev/input/event18) supports force feedback. slang” (found in the “slang/dither” folder. Simple Presets vs Full Presets¶. Each core is its own self contained emulator and comes with its own configuration options. These plugins are called 'cores', and you need to install them inside RetroArch to be able to use them. Not only that, the saving of state to RAM is orders of magnitude faster vs. Also, LaunchBox will not load up GameCube or Wii games with RetroArch in GL video driver mode, It has to be set to Vulkan. Go to your es_systems. The most common cores use the libretro API, so that's why cores run in RetroArch in Batocera are referred to as “libretro: (core name)”. I make the crappiest Thumbnails you can imagine. Switch back to RetroArch. Because of this, be aware that while installing RetroArch on Windows with the Installer, you might be greeted by a SmartScreen filter that the application is unsafe. restart RetroArch; [LRPS2/PCSX2] open RetroArch, Online Updater, Core Downloader, choose: Sony - PlayStation 2 (PCSX2) tip: retroarch video driver: glcore, d3d10 or d3d11 ; d3d11 and glcore should be the better options ; # tested forced vulkan on linux, and it doesn't work ; then, you need to create this folders: retroarch └── system. It works, but it crashes when I try to restart a game in it and when I exit Retro. What this core illustrates is that libretro GL works fine on RetroArch Switch. hawkz2007 • 3 mo. Completely open-source, written from scratch, and available later today on RetroArch. If i try to have a RA compile with both gl and opengles it causes problems in some other cores i think (dolphin being one, where it either complains about missing storage extension or has a grey screen can't remember what, and beetle falls to software mode). Don't even bother trying to use it since it will suck majorly, and find valid video drivers instead so that you. I just tried with Mega Man Powered Up, with d3d11 Mega Man starts jumping on the. Select ‘glcore’. Using RetroArch Metal Version Standalone PPSSPP is working on SDL But RetroArch Metal Version is working on Apple Metal. play not working with vulkan nor gl, looks like pretty. 6, but some GPU drivers don’t have that OpenGL Compatibility mode. Select the gl or glcore video drivers. Seems to run ok for me however. Retroarch is treating PPSSPP like it doesnt support vulkan and automatically swapping to glcore. •. I appreciate the quick response, I'll just stick with OpenGL for this one I guess, was a little confused having the choice as its usually just "here choose dx11 or 12"Not really any issues here. ) :x . The retail version allows higher resolutions. RetroArch isn't bad for what it is if you're willing to put in some time into it and have a good setup. My current driver version is 1. Changing behavior of “gl” and “glcore” video drivers. Given that you appear to use achievements, I recommend the latest nightly rather than stable. It's the GL, GLcore and GL1 video drivers that are causing this issue. 1. Post setup guides, questions and news here!. Support has also been added for many new systems and emulators. Metal is Apple's OpenGL replacement. The thing is, if I set it to Vulkan, other systems, like PSP won't launch in Vulkan, it has to be set to GL for it to launch. [INFO] [Playlist]: Written to playlist file: E:InstallsRetroArchplaylistsNintendo. 7. sitting in the RetroArch menu, using either the gl, glcore, or vulkan video drivers, the retroarch. It looks like when you're using Vulkan driver (no issue with GLcore and D3D11) for some reason having interval at "2" can have a huge impact on performance, and it's weird because if you fast-forward then you can go above. This is a fork of Yabause from the developer FCare. • 2 yr. If the ‘video driver’ is set to something else or than 'gl', switch to ‘gl’, and then restart. The black screen also appears for 2 seconds when either running or closing a game while in full screen (using any core). Well, first try updating RetroArch. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. gl is kind of old (it still supports multiple cores) but it uses different shaders than the others. OpenGL is on life support, it's a fallback. Set the Retroarch video driver to Vulkan and save the current configuration Create a text file and paste in this parameter: video_driver = "gl" save the file in your Retroarch root-directory as retroarch_gl_override. I installed Retroarch to be able to play n64 games, and while some games run ok, I noticed quite a few performance issues, especially when there's more going on. But every time I try, I get "Failed to apply shader preset retroarch. Note: using glsl shader preset when setting to gl. 10. So, I only use software renderers (PSX Beetle, higan for SNES and mGBA) and have been using glcore, with gpu hardsync set to 1 (I had audio issues with psx's Tony Hawk 1 when set to 0, so I changed it to 1). It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. . If you're a dolphin power-user, you'll probably find the libretro core lacking/limited. A few days ago the flycast core received support for the Vulkan renderer. 00 for OpenGL ES 3. My retroarch. It was applied in may 2020 before being reverted becaus. 7 comments. i recently got into emulation and decided to use retroarch since it's quick To set up. glcore VS gl : r/RetroArch r/RetroArch • 3 yr. 5. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. This could happen because of video_driver settings being different in a core config override or because a core’s core options were telling it to use a different renderer than what was active (e. Start any core/any game. RetroArch: add_pad: [udev]: Pad #0 (/dev/input/event18) supports 16 force feedback. bin and scph5502. On gl I'm getting 40~53FPS. sorry if im being autism, but will this work on a xbox with retroarch, i have full acess to all retroarch folders on the console via durango and filezilla client on a windows 10 device Reply reply RetroArch is a modular program that runs emulators and games within its framework as if they were 'plugins'. 9. What is the difference between the vulkan, gl, glcore, gl1, sdl2, and gdi video drivers, and should I consider using any of them instead of the d3d12 driver? Thanks in advance for your assistance! Close every game (but don't close Retroarch. The most important settings : pcsx2_speedhacks_presets = "2". Turn ON Settings > Video > Windowed Mode > Remember Window Position and Size, quit RetroArch and relaunch it, you should now have a fixed window size (IIRC the "remember position" part doesn't work on Linux however), that's what I'm using on botj Windows and on my Linux VM and no matter which core/game I'm. Can't apply single SLANG shader not from preset with GLCORE and create new preset; Expected behavior. But you can use Parallel if you switch the video plugin to Angrylion. it triggered by any text, for example if you enable FPS-meter. The Libretro API allows cores to use OpenGL (GL2+ or GLES2) directly in addition to frontend features, such as multi-pass shaders. Once it’s installed, open Launchbox, go to Tools > Manage Emulators > Add. The driver uses X11 which unfortunately brings performance issues to RetroPie that need further investigation, however, a pure build of RetroArch does not suffer. Use linux and mesa, this includes amd, intel and nouveau. very few people use 32bits retroarch, for obvious reasons : 64bits has been available for almost 2 decades now, and several libretro cores are only available (or simply better) in 64bits. Worked a charm - Thanks!RetroArch 1. Go to Settings -> Driver. I'm using 64-bit cores for both flycast and ppsspp. audio_latency: In milliseconds. Steps to reproduce the bug. Start retroarch windowed at 2x scaler. thank you very much. Just use the build for Metal, the OG one will either crash or run super poorly. 18 Jul 2020, 19:08. 11. OS: Arch Linux;. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) 32-bit allows full color support from the. Closed. i realise that SDL2 itself is fairly mature, but since it's a rarely used fallback in retroarch it's probably not very mature there. Trying to use swanstation core to run ps1 games. yes, even with vulkan. . I just noticed the Beetle PSX HW Core defaults the "glcore" video option, basically breaking my default shader setup. Description. Restart Retroarch. 1. But d3d11 does not have such a problem. I make the crappiest Thumbnails you can imagine. saving to disk, so now while doing these operations. We are excited for what the future holds over this! Mr. Yeah so I've had this problem for quite a while and as I was searching around the Retroarch app, I found a solution for this.